ABOUT ME

Welcome! I’m Mohammed, a self-taught game developer with a deep passion for programming and game development. Since 2018, I’ve been immersed in the world of Unity and C#, constantly expanding my knowledge and skills.
My journey began with creating prototypes and personal projects to enhance my understanding of game development. Through this hands-on experience, I’ve cultivated a strong love for the craft.
Currently, I’m working as a Game Developer, contributing to the creation of mobile games. It’s been an incredible experience collaborating with talented teammates and bringing engaging experiences to players.
Skills
- C#
- Problem-Solving
- OOP
- Git
Software
- Unity Engine
- Github
- Sourcetree
Languages
- Arabic — Native
- Turkish — Fluent
- English — Fluent
Work Experience
Resume PDF
Game Developer
8Great Games
(05/2025 – 08/2025 )
- Developed and programmed multiple prototypes and a fully released mobile game as the sole Unity/C# developer.
You can see my work at 8Great Games from here - Collaborating closely with an artist and game designer to bring the project from concept to launch.
- Built custom level editors to streamline level design and iteration.
- Created internal tools to simplify and speed up the creation of marketing videos.
- Integrated in-app purchases, ad SDKs, and analytics frameworks to enable data-driven monetization strategies, player behavior tracking, and rapid feature validation.
- Wrote clean, reusable, and optimized code.
Game Developer
FE Games
(02/2022 – 03/2025 )
- Developed gameplay features and mechanics in Unity/C#, helping deliver 17+ mobile games from prototype to release.
You can see my work at FE Game from here - Integrated in-app purchases, ad SDKs, analytics frameworks (e.g., Firebase, Unity Analytics), and A/B testing tools to enable data-driven monetization strategies, player behavior tracking, and rapid feature validation.
- Optimized performance and memory usage, reducing load times and improving stability on a range of target devices.
- Collaborated closely with art, design, and QA teams to identify and fix bugs, refine gameplay, and meet production milestones.
- Assisted junior developers by sharing technical knowledge, reviewing code, and encouraging clean coding practices.
- Expanded and refined starter packages and core modules, ensuring clean, maintainable, and performant code foundations for all projects.
- Wrote clean, reusable, and optimized code.
Game Developer
Self-Employed
(01/2018 – 02/2022)
- Developed and showcased various game prototypes and projects on my YouTube channel
- Managed end-to-end development from concept and design documentation to programming, asset integration, playtesting, publishing builds on itch.io, and gathering player insights.
- Participated in game jams, producing complete prototypes under tight time constraints.
- Implemented advanced features such as procedural content generation and custom vehicle physics.
- Built custom editor tools and modular systems, streamlining level design and cutting prototype iteration time.