ABOUT ME

Welcome! I’m Mohammed, a self-taught game developer with a deep passion for programming and game development. Since 2018, I’ve been immersed in the world of Unity and C#, constantly expanding my knowledge and skills.

My journey began with creating prototypes and personal projects to enhance my understanding of game development. Through this hands-on experience, I’ve cultivated a strong love for the craft.

Currently, I’m working as a Game Developer, contributing to the creation of mobile games. It’s been an incredible experience collaborating with talented teammates and bringing engaging experiences to players.

Skills

  • C#
  • Problem-Solving
  • OOP
  • Git                                           

Software

  • Unity Engine
  • Github
  • Sourcetree                          

Languages

  • Arabic — Native
  • Turkish — Fluent
  • English — Fluent              

Work Experience

Resume PDF

Game Developer

8Great Games
(05/2025 – 08/2025 )

  • Developed and programmed multiple prototypes and a fully released mobile game as the sole Unity/C# developer.
    You can see my work at 8Great Games from here
  • Collaborating closely with an artist and game designer to bring the project from concept to launch.
  • Built custom level editors to streamline level design and iteration.
  • Created internal tools to simplify and speed up the creation of marketing videos.
  • Integrated in-app purchases, ad SDKs, and analytics frameworks to enable data-driven monetization strategies, player behavior tracking, and rapid feature validation.
  • Wrote clean, reusable, and optimized code.

Game Developer

FE Games
(02/2022 – 03/2025 )

  • Developed gameplay features and mechanics in Unity/C#, helping deliver 17+ mobile games from prototype to release.
    You can see my work at FE Game from here
  • Integrated in-app purchases, ad SDKs, analytics frameworks (e.g., Firebase, Unity Analytics), and A/B testing tools to enable data-driven monetization strategies, player behavior tracking, and rapid feature validation.
  • Optimized performance and memory usage, reducing load times and improving stability on a range of target devices.
  • Collaborated closely with art, design, and QA teams to identify and fix bugs, refine gameplay, and meet production milestones.
  • Assisted junior developers by sharing technical knowledge, reviewing code, and encouraging clean coding practices.
  • Expanded and refined starter packages and core modules, ensuring clean, maintainable, and performant code foundations for all projects.
  • Wrote clean, reusable, and optimized code.

Game Developer

Self-Employed
(01/2018 – 02/2022)

  • Developed and showcased various game prototypes and projects on my YouTube channel
  • Managed end-to-end development from concept and design documentation to programming, asset integration, playtesting, publishing builds on itch.io, and gathering player insights.
  • Participated in game jams, producing complete prototypes under tight time constraints.
  • Implemented advanced features such as procedural content generation and custom vehicle physics.
  • Built custom editor tools and modular systems, streamlining level design and cutting prototype iteration time.