Survival Game Prototype is a personal project where I developed a functional prototype of a survival game. It includes various mechanics such as a third-person character controller, inventory system, and base building. A notable feature of the prototype is the realistic destruction system, where damaging or destroying one part of the base leads to the cascading destruction of interconnected components that depend on the destroyed part.
My Role
As the sole developer, I created and implemented the entire project from start to finish.